

Time Crisis 4 is just a port of the arcade game. Once you get the right amount of credits it takes about half-an-hour to blast through the entire game. To keep players from beating Razing Storm too quickly, you start out with a limited number of credits. Just point, hold down the trigger, and destroy. Similar to Time Crisis: Crisis Zone, the arcade port of Time Crisis: Razing Storm gives you a machine gun and a bullet blocking shield (+10).

Both modes are exactly what they sound like, with light gun controls… and less players.
.jpg)
There’s an option to play the FPS mode online in deathmatches or team battles. Sometimes they’ll just stand there, as if you’re in a carnival shooting gallery. Fortunately, even at point blank range, enemies will miss you. For some reason Namco Bandai decided tilting the controller to hide was a good idea. Maybe, I thought, Namco Bandai designed this mode for a regular controller so I tried it again, but the controls are still cumbersome. Otherwise you’re just standing in a prime spot to be shot. Second, you have to stand perfectly in the right spot to take cover. First, you can only hide under Namco Bandai assigned points. Using the wonky G-action cover system is a major problem. While under cover, Razing Storm plays like a classic Time Crisis game where you can pop-in and out to shoot at soldiers and giant mechs.

Namco Bandai added an awkward cover system to Time Crisis: Razing Storm where you can wave the Guncon up to hide behind an object. Its similar to the first person mode Namco Bandai made for Time Crisis 4 where the Guncon 3’s analog sticks move your character and players point to shoot enemies. Razing Storm has a made for PS3 first person shooter mode. Out of the three, its the one with the most changes. Let’s go with the titular game, Time Crisis: Razing Storm. Time Crisis: Razing Storm, more appropriately called Big Gun 3 Shooting in Japan, packs three Namco developed light gun games on one disc.
